Patch 2.3 First Impressions
November 14th, 2007 by MessiahHaving had a chance to play 2.3 last night on my guild Karazhan night I wanted to throw up a quick first impressions comment from a Paladin Tanks perspective.
I know most of the changes have nothing to do with a Paladin and even those that do are mainly focused on the Retribution Paladin tree. However, some things did effect my tankadin directly and other not so directly that I wanted to comment on.
First, direct effects:
- OMG the new Badge loot is amazing! I have been saving for it since I first heard about it. As soon as I logged on I went and cashed in my badges for the new chest and then headed to KZ.
- The new +10% stamina talent deep in the Protection tree addresses the lack of Paladin tank health compared to warriors, This combined with the new chest piece and buffs for KZ gave me just a hair under 18,000 health. Finally I am no longer the red headed step child in the health department when compared to Warrior tanks.
Next up, some of the very nice yet subtle changes:
- Heroic badge availability. This has improved drastically. Most of the KZ bosses drop 2 badges each, providing 10 for a complete run. Secondly the new heroic instance daily quest provides a bonus 2 badges for clearing the instance of the day. Overall it makes all the new loot very accessible.
- Wizard and mana oil now lasts an hour! HURRAY!
- Mages create food through a summoned item, instead of having to create for everyone. Better yet, it provides both mana and health, no more double stacks of items
- Daily battle ground quest makes sure that players visit all the battles at least occasionally, instead of just AV.
At least one negative change:
- The drop of the reputation required to enter heroic instances. While many players cheered, I see this as a really bad thing. I saw way to many players attempting to complete the new daily heroic quest just because they could now get into the instance. For some reason WAY to many players equate the fact that they can get into someplace with a belief that they should be there and can be useful there.
I will be back tonight to play around with the levelling changes on several of my alts to see what effect the changes have had. Over all though, everyone seems to be extremely happy with the patch. Character wise, Mages all get ice block, Shaman damage went up slightly, retribution Paladins improved, Hunters became a little more playable in arenas, and much more. For small guilds looking to raid there is the new 10 man raid. For players that can’t raid but want better gear the new badge loot is there. For those not at level 70, you can now get there faster. And many more changes.
Maybe I’m still giddy after hitting what I consider decent health for a tank (finally), but other than my one minor complaint over heroic access, I love the patch. It improved many little things, cleaned up others, corrected some, and over all enhanced the play experience.
Great Job Blizzard!!


